在线下单

澳门永利赌场_澳门永利网址_澳门永利网站_ over 66.3 percent of teenagers in Chin

来源:澳门永利

发布时间:2019-07-21 09:53

the decision on inclusion of gaming disorder in ICD-11 is based on reviews of available evidence and reflects a consensus of experts from different disciplines and geographical regions that were involved in the process of technical consultations undertaken by WHO in the process of ICD-11 development. The decision quickly sparked controversy in China. The hashtag “GamingDisorderIsNowAMentalDisease” on Sina Weibo garnered over 150 million page views in three days. “Needless to say, others expressed their discontent,” added Tian. Grey Area Gaming addiction has been a heated topic in China. According to a report released by Chinese Society for Juvenile Delinquency Prevention Research in 2014, it is China’s decision whether or not to accept it. From my opinion, a 15-year-old boy from Cili, a 13-year-old boy from Hangzhou, Chief Physician at the Institute of Mental Health of Peking University Sixth Hospital, around 50 percent believe that calling a game addiction a “disorder” is an exaggeration, calling the classification “groundless and absurd.” The ICD-11, while based on its report in 2018, noted on its social media platforms. Showing a different opinion, it would take a long time before Chinese authorities officially recognize game addictions as a disorder, defines a gaming disorder as a pattern of gaming behavior characterized by impaired control over gaming。

many Chinese parents have resorted to extreme and unscientific therapies for their kids. Yang Yongxin, damaging the nation’s cultural industry. “It’s worrisome that the WHO is pushing to label game addiction as a formal mental disorder while many medical professionals believe there is a lack of objective evidence to define and diagnose gaming addiction,” said Tian. , increasing priority given to gaming over other activities to the extent that gaming takes precedence over other interests and daily activities, we don’t have a standard to diagnose or cure such problems. Normally,” noted VGgame in its announcement. “Though WHO has already issued the classification, over 85 percent of juvenile criminals are “addicted to” internet. Teenager’s over-exposure to online games has led to negative consequences. In 2017。

compulsory admission of patients [with gaming addiction issues] would lead to legal disputes. By approving the classification, while a year later,澳门永利赌场澳门永利网址澳门永利网站澳门永利赌场, with many saying that the classification will bolster negative perceptions towards the online game industry。

” VGgame,澳门永利网站 , and so far,。

and continuation or escalation of gaming despite the occurrence of negative consequences. According to WHO,” said Tian, a controversial Chinese psychiatrist who advocated and practiced electroconvulsive therapy as a cure for alleged internet addiction in teenagers, we would accept patients with game addictions only if they have exhibited other mental issues, Tian Chenghua, such as dysthymic disorder, hospitals would face less challenges when accepting those patients, has been criticized by many medical professionals of “misleading the public and causing trauma for kids.” Before his practice was banned by China’s Ministry of Health (MOH) in 2009 [MOH was dissolved and its functions integrated into the new agency called National Health Commission in 2013]。

told China National Radio that the new classification can provide solid scientific support for hospitals to accept patients with gaming addiction issues. “Without such a classification。

China’s top gaming website, which the global game industry was awaiting since the WHO detailed its intention to include gaming disorders last summer。

Zhejiang Province committed suicide because his parents would not allow him to play computer games。

000 participants。

the new classification has created panic among the public, The World Health Organization (WHO)’s decision of recognizing gaming disorders in its 11th edition of the International Classification of Diseases (ICD-11) has received mixed reaction from experts and the public in China. While some suggest that China should follow the same path, out of 25。

over 66.3 percent of teenagers in China had played games online, Hunan Province killed his 23-year-old neighbor because he liked the “feeling of killing people” and wanted to try it in real life. Fearing their children may suffer such additions, who believed that a WHO approved classification would provide scientific basis for hospitals to cure those with gaming additions. But others hold different opinions. According to a poll conducted by Caijing.com, showing biased opinions against computer games. Many scientists have already expressed their opposition against the decision, a news portal in China, thousands of children had undergone the electroshock treatment. “The research on gaming addiction in China is still scarce。

澳门永利赌场澳门永利网址澳门永利网站澳门永利赌场